Getting Started

Your First 30 Minutes in Alduin Online

A step-by-step plan for a brand-new character, from the Starting house on Beginner Island to choosing your class in Aeven.

Updated 2026-10-25

This plan takes a new character from the first second to the town of Aeven with a few levels, some gold, potions and a class. Every step uses real places, quests and rewards from the game.

The village on Beginner Island, with the Starting house and Cyndi's shop
The Beginner Island village
  1. 1

    Minutes 0–2: leave the Starting house

    You appear in the Starting house. Walk out of the door (W A S D or the arrow keys) into the Beginner Island village. Press Tab to show the mini map if you want to see the area.

  2. 2

    Minutes 2–5: pick up the village quests

    Three villagers stand near the middle of the village. Talk to each of them (click them, or walk next to them and click):

    Answer “yes” to start each one. Your active quests are in the Quests window.

  3. 3

    Minutes 5–12: your first fights

    Piglets and Goats wander around the village. Face one and press Ctrl or Space to attack. Watch your HP bar; if it gets low, walk away and let it refill. Goats drop Goat Horns (and sometimes Peasant Clothes or a few gold). Ten Piglets later, return to the Adventurer for 100 experience and 25 gold, and bring the Collector 6 Goat Horns for 500 experience and 2 small Health Potions.

  4. 4

    Minutes 12–15: a weapon from Cyndi

    Visit Cyndi's shop, the other house in the village. Cyndi sells a Dagger for 25 gold, or crafts one for 2 Goat Horns in the Craft tab. Open your character window (C) and drag the dagger onto your weapon slot, or double-click it in your bag. While you are there, the Funky Hair Dude has Funky Hair (3 Blob Slime for 800 experience and 100 gold).

  5. 5

    Minutes 15–22: explore the island

    Follow the paths out of the village. The watchtower meadow has Blobs (Blob Slime for the Funky Hair Dude) and the Defender, who wants 25 Blobs defeated (Slime Defender, 1,000 experience). The cliffs have Snakes, the Cave Researcher (Cave Research: 5 Bat Wings from the Beginner Island cave) and the Snake Hunter (a small repeatable job). Danny's treasures are hidden around the island; the quest tells you each spot.

  6. 6

    Minutes 22–26: hand in everything

    Return to each quest giver to collect your rewards. You should now be several levels up, with gold and a stack of small Health Potions (each restores 20 HP).

  7. 7

    Minutes 26–28: spend your points

    Open the character window (C), Stats tab, and spend your stat points. If you plan to fight with weapons, STR and CON are a safe start. See Character progression.

  8. 8

    Minutes 28–30: sail to the mainland

    Go through the cliffs to the harbour and walk onto the ship's deck. You need to be at least level 1. You arrive on the Coast road to Aeven. Follow the road north through the farmland into Aeven, find the Wise Man near the middle of town and choose Class menu to pick your class.

Finish the island quests first

The Beginner Island quests are cancelled when you leave for the mainland or walk into Aeven, so hand them in before you board the ship.

What next?