The world of Alduin is made of many connected places. You move between them in a few ways:
- Walking off the edge of an area, or onto a path that leads out, takes you to the next area.
- Doors lead into houses, shops, caves and towers. Walk into the doorway.
- Ships and special tiles carry you further. The ship at the Beginner Island harbour takes you to the mainland.
- Teleport scrolls take you somewhere instantly (they do not work everywhere).
- Quests sometimes move you to a special place and back.
Level-locked passages
Some passages only let you through from a certain level. The ship off Beginner Island needs level 1. The meadows outside Aeven are a good example: the paths beyond them open at levels 3, 6 and 9, and an Aeven Soldier warns you about the most dangerous one. Location pages show passages with a level limit.
Teleport scrolls
| [[item:65 | Scroll Of Recall]] | Your home town | [[shop:3 | Aeven Grocery]], 250 gold |
| [[item:331 | Scroll of Guilds]] | The guild hall in Aeven | Aeven Grocery, 18 gold | |
| [[item:67 | Scroll Of Stronghold]] | Estaq stronghold | Babarian Shop, 300 gold | |
| [[item:68 | Scroll Of Castle]] | The Imperial Garden | Babarian Shop, 500 gold | |
| [[item:64 | Scroll Of Ancient]] | The Ancient entrance | Babarian Shop, 1,000 gold |
Main routes
- Beginner Island → Aeven: Starting house → village → cliffs → harbour → ship → Coast road to Aeven → Farmland outside Aeven → Aeven.
- Aeven → Fishing Docks: leave Aeven by the east side to reach the Aeven Fishing Docks.
- Aeven → West Woodlands: the West Woodlands lie west of Aeven (Ranger Tobin's lost pup is there).
- Aeven → Aeven Port: the Aeven Port has shops and leads on to Port Naqid and, from level 3, the swamps.
Every location page lists its exits, so you can follow the links to plan any trip.