Game Systems

Combat

How combat works in Alduin Online in detail — damage, hit chance, critical hits, armour, ranged weapons, monsters' behaviour, kill credit and player versus player.

Updated 2026-10-25

New to fighting? Start with Combat basics. This page explains the rules behind it.

Damage

Each hit rolls a number between your minimum and maximum damage (shown in your character window). Your weapon gives most of it; your stats add more depending on your class:

WarriorSTR ÷ 3AGI ÷ 3AGI ÷ 5CON ÷ 4
RogueSTR ÷ 5AGI ÷ 3AGI ÷ 3CON ÷ 4
Priest, Magician (and other casters)INT ÷ 3WIS ÷ 3AGI ÷ 4CON ÷ 5
ArcherSTR ÷ 6AGI ÷ 5AGI ÷ 4CON ÷ 5
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Hit chance

Your chance to hit is your accuracy compared with the target's evade. It is never lower than 50 % and never higher than 80 %. Exception: a sitting target is always hit.

Critical hits

A hit is critical and does 1.5 × damage when:

  • it comes from behind or the side of the target, or
  • (your attacks only) the target still has full health.

Armour

If a hit is at least twice the target's armour, it does its full damage. Weaker hits are reduced a lot (by the square of how far below that line they are), but every hit does at least 1 damage.

Ranged weapons

Most weapons hit the tile in front of you. Bows reach up to 5 tiles and need arrows; one special weapon reaches 10 tiles without arrows. You cannot attack while carrying more than your maximum weight.

Monsters

  • Passive monsters fight back once attacked; aggressive ones attack on sight.
  • A monster that is chasing you gives up if you get far enough away or after a while without fighting.
  • When a monster is defeated, its experience goes to the player who defeated it (or is shared with their party on the same map; see Parties).
  • Its drop appears on the ground, reserved for the killer for 30 seconds. One kill gives at most one regular drop; see How drops work.

Player versus player

Players can only fight each other in the arenas (the Arena and the Combat Rooms of the Imperial Castle) and in special player-versus-player areas. Everywhere else other players cannot hurt you.