World & Locations

Emberfall Caverns

The second party dungeon: volcanic caverns around an ancient forge. Walkthrough of the bridge guards, steam valves and cooling plates, Infernos' attacks, Normal vs Hard and every reward.

Updated 2026-10-26

Emberfall Caverns are volcanic caverns around an ancient forge, guarded by fire elementals, magma creatures and obsidian sentinels. At their heart waits Infernos, the Molten Guardian. It is the second of the three party dungeons.

Entrance
the Dungeon Master and the Dungeon Gate in Aeven's town square
Party
2–4 players
Level (Normal)
18+ (recommended 20–28)
Level (Hard)
24+
Time limit
40 minutes (Hard: 45)

Stages

  1. Defeat the Obsidian Sentinels guarding the bridge
    The magma barrier falls when both Obsidian Sentinels at the bridge are destroyed.
  2. Open the steam valves in the order of the forge crystals
    Look at the crystals on the forge pedestal, then open the valves in that colour order.
  3. Hold both cooling plates to quench the gate
    Cross the bridges between the fire jets, then stand on both cooling plates together.
  4. Defeat Infernos, the Molten Guardian

Monsters

Normal and Hard

Emberfall Caverns: Normal and Hard
Monster HP100%150%
Monster damage100%130%
Boss HP (party of 2)5,2008,000
Boss attacksnormal-20% time between attacks, stronger areas
Party wipes allowedno limit3
Time limit40 min45 min

Rewards per player (full reward)

Normal

Hard

Every party member rolls on their own. Rare chances are per clear, read from the game.

Walkthrough

1. The lava bridge

A magma barrier blocks the bridge. It falls when both Obsidian Sentinels guarding the bridge are destroyed. The tracker shows how many guards are left.

2. The forge: steam valves

Walk up to the crystals on the forge pedestal: the tracker shows their colour order. Then open the Red, Blue and Green steam valves in that order. The order changes every run.

A wrong valve makes them all slam shut and scalding steam bursts from the vents: the vent tiles light up first, so step away.

3. The cooling hall

Fire jets sweep across the bridges: the tiles light up before each jet, so wait for the gap and cross. At the end, stand on both cooling plates together to quench the gate.

4. The caldera: Infernos

  • Fireball: he hurls a fireball at one player; the small area where it lands lights up first.
  • Lava Pools: molten rock spreads across the floor and stays for a while. Don't stand in the lava!
  • Eruption: the floor cracks around every player. Look for the lit tiles and step off them.
  • Cinder Imps: at 70% and 40% health he calls Cinder Imps.
  • Molten Core: below 30% health rings of fire erupt around him.
  • On Hard he throws two fireballs at once, eruptions are bigger and lava pools last longer.
Strategy

Spread out a little so one eruption or fireball doesn't hit everyone, and fight him away from the lava pools.

Monsters

Rewards

Rare rewards of Emberfall Caverns: